"GWEN Vs. Bread 2: Rise of Bread Man" - case study

Motion capture of a 5-page comedic fan fiction sketch comedy set in a NY city bakery with characters Spider Gwen and Marshmello.

Pipeline included Optitrack, Motionbuilder, Blender, and Unreal Engine. Final edit and audio mixed in Davinci Resolve.

Basic retargeting done in Motionbuilder for preferred takes. Camera shot layout completed in Unreal Engine, with multiple camera angles rendered from each sequence to provide coverage. Rough layout in Davinci resolve with audio.

Set design and initial level block out done in Unreal Engine with Quixel elements and prefabbed cafe. Character models acquired from Sketchfab and CG Trader, then rigged in Blender.

Optitrack motion capture on stage with stuntwoman Thekla Hutyrova. Script was divided into 5 beats. The Peel VCam was used to get real-time shot feedback. Real-time mocap streamed from Motive to Motionbuilder to Unreal.

Bread meshes animated to match performer's fight choreography, utilizing physics simulations to speed up animation. FLIP Liquids plugin in Blender used to create fluid simulations, exported as alembics to Unreal Engine.

Gwen vs Bread 2: Rise of Breadman